I’m proud to announce the release of version 2.0. This brings the past three years of new feature additions, with significant enhancements to almost every portion of the system. The changes and new features are summarized here. This is by far the most widely deployed release we’ve put out, thanks to the efforts of thousands of members of the community. We also have hundreds of customer systems that have been running 2.0 in production for months and years in some cases. More than 108,000 unique IPs have downloaded snapshots in 2011 from snapshots.pfsense.org alone, not counting downloads from the mirrors.
It is very important to read the upgrade guide before performing an upgrade.
NOTE: With 2.0 release and newer versions, we’re now also building the oft-requested nanobsd embedded version with VGA! You’ll find alternate builds with VGA in the filename, which are the VGA-enabled versions. Only use these on hardware with VGA video. The regular serial version must be used on all hardware that has only a serial port, like the popular PC Engines and Soekris models amongst others, as they will not boot or function correctly otherwise.
Every page in 2.0 has a help link via the question mark on the top left of each page, which takes you to a page on the documentation site with information pertaining to that screen. Almost every page links to some level of detail, and that will be growing by the day in the weeks and months to come.
There is a growing amount of documentation available in the 2.0 category of the documentation site. An updated book is in the works, but no release date yet determined. More info on that will come soon. Currently the best source of info in the world on the project is still our existing book, and the updated information available via help links in the web interface and the 2.0 category. Much more to come.
We’re having a full day 2.0 training session at EuroBSDCon 2011 on October 6. We’re also in the planning stages of a one or two full day training session to be held in the US, probably in our home base of Louisville.
This release is the result of years of work from dozens of people on the development alone, plus thousands who have helped with testing snapshots. Most importantly are those who financially support the project. As I will cover more in a future post, this release would have never happened if not for having adequate financial support to employ multiple people full time to work on the project. Hundreds of companies have contributed and we’re very grateful for their support.
Helping the project
There are many ways you can help the project, detailed on the website.